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Today Is, Tomorrow is Not EP

Filed under: All Posts, fit — Wrote by Scott on Sunday, December 27th, 2009 @ 8:41 pm

“Today Is, Tomorrow is Not”
EP (FIT-0002)
On Sale: 01.17.2010

We will be playing a show that night in Yotsuya and initial copies will be available there:

Yotsuya Outbreak (Tokyo, Japan)
http://www.hor-outbreak.com

Date: 01.17.2010  (Sunday)
Doors Open: 17:30
Show Starts: 18:00

Featured Artists:
act UP SMITH
fit
incc
MC COTA
Crone Cyndi Underground
Afugashi

Tickets:
Advanced - 1,500 Yen (+ Drink Charge)
Door - 2,000 Yen (+ Drink Charge)

Ticket Reservations: info@fit-noise.com

Box Animation

Filed under: All Posts — Wrote by Scott on Sunday, December 13th, 2009 @ 1:37 am

This is just cool.

Mt. Fuji

Filed under: All Posts — Wrote by Scott on Friday, December 11th, 2009 @ 5:46 am

The princess was looking at this bottle of water we gave her today with a picture of Mt Fuji on the front and decided that she was going to climb it.

With a reindeer.

4:53 AM

Filed under: All Posts — Wrote by Scott on Saturday, December 5th, 2009 @ 4:58 am

This picture was taken by accident.

Left 4 Dead 2

Filed under: All Posts — Wrote by Scott on Wednesday, December 2nd, 2009 @ 3:19 am

“Left 4 Dead 2″ is, in my opinion, a lot less of a sequel, and more like a heavily improved version of the first game. So in that sense, if you liked the first, you should love the second.

The Good:

The level design is much, much better. The maps are fantastically beautiful, heavily detailed, and paced so much better than in the first game. They even managed to avoid the whole six million fucking rooms that are completely identical issue that plagued its predecessor. Rather than going from stupid room to stupid room to find (if you’re lucky), rather bizarrely placed items, the items in this game are placed a lot more intuitively and for the most part, lay in the path of action. They have also added a (mildly weak) story arc to tie together the different campaigns, and a host of new weapons and enemies. I kind of had my doubts about the new melee weapons but found myself pleasantly surprised. In most games using weapons without proximity range is more of a punishment than anything else, but being in this game you are constantly surrounded by swarms of infected, it’s quite fun to run around hitting them with random items or say, slashing off limbs with katana.

The Bad:

Mission length within campaigns is rather haphazard; some are extremely short and some are rather long. I also thought the new adrenaline shots where rather cliche (as well as almost totally pointless). My biggest complaint though is the same that I had with the first game: buggy collision detection with regards to the models (zombies appearing halfway through walls, etc.) They also on one or two occasions fell back to the “I can’t see shit and have no clue where I’m going” mantra of level design (i.e. the sewer) which is not only not fun, it’s utterly fucking irritating and lazy. When are game designers going to learn to stop this shit? I think most of us players called bullshit way back since the never-ending forest of Legend of Zelda.

In Total:

Like I said before: if you liked the first you should love the second — it’s quite a lot of fun. And I may be imagining it but it seems like they significantly upped the gore ante this go-around. It’s definitely worth a spin if you’re into the genre.

Left 4 Dead 2 Intro [HD] (Promo)
Warning: It’s a bit gory

Crappy Night

Filed under: All Posts — Wrote by Scott on Tuesday, December 1st, 2009 @ 3:03 am

This is the princess’ “you sit down and play with me dammit” pose. I think I see this pose only six million times a day on average.

Today has just been kind of blah. I finally got finished with the jacket design for the new fit EP (for the third time) only to take it to the printers for a test run and find out that — well, I’m apparently not so finished yet. Feels like I have been doing this shit for ages now. It’s looking good granted, but it is just taking forever. And god how I hate printing. You would think with technology the way it is these days someone, somewhere now would have invented away to preview what it’s going to come out looking like on your monitor with at least a bit of accuracy. The rule of thumb however seems to be that once you get it looking right on your screen, your halfway done; then you get to play the game of print-and-change until you can actually get the colors to come out semi-correct with the ink, printer, and paper being used. I think printing must be the most hideously complicated, most terribly underestimated job there is. There is just so much to it it’s ridiculous.

With that said, now off for more color adjustments.

Please somebody kill me.

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