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Reflex Project - Anti-aliasing

Filed under: All Posts, Projects, Reflex — Wrote by Scott on Wednesday, July 8th, 2009 @ 1:52 pm

I finished adding anti-aliasing support to the engine. It looks much better now — finally got rid of those jagged polygon edges. I also went back and hacked the base code to death to get rid of some of the buggyness with initiating the OpenGL rendering context.

From here, I plan to look at laying the framework for an editor. I’m still leaning towards a dockable tool space written in C#. I guess I need to sit down and get myself accustomed to the language first though.

As always, the most current development build can be found here.

Reflex Project

Filed under: All Posts, Projects, Reflex — Wrote by Scott on Wednesday, June 10th, 2009 @ 12:07 am

I’ve been interested in doing this for literally years now but given my new state of unemployment, combined with the need to clean up my portfolio a bit, I have started developing on the game engine I started oh so long ago. The idealistic plan is to create a new engine from scratch, along with a new level/game editor. Who knows how far I’ll actually manage to get with it though — it’s a learning experience more than anything else.

Anyhow, so far so good: simple maps and textures are being loaded dynamically, mipmapping is in place, and the mouse-look control system is functional (although it probably still needs a few adjustments). Next on the road map is anti-aliasing and from there, I’m going to look into trying to put the foundation for the editor together.

For the editor, I’m considering dabbling into C# being as I have never really messed with it before. Should be interesting anyway.

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